Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by Asema · Oct 24, 2010 at 07:34 PM · lightmappingbce0019island-demo

Error ; TerrainLightmapper doesnot exist in UnityEditor ??

-UnityEditor.TerrainLightmapper.UpdateTreeLightmapColor(tex,Terrain.activeTerrain.terrainData);

  • UnityEditor.TerrainLightmapper.UpdateTreeColor(tex, Terrain.activeTerrain.terrainData);

This statment doesnt work with Unity 3.0 , is there any problem cux of upgrading of project ISLAND DEMO ?? Please tellme how to fix this issue .

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

4 Replies

· Add your reply
  • Sort: 
avatar image
1

Answer by C D Reynolds · Jan 27, 2011 at 03:06 AM

I was able to play the island demo on Unity3 by commenting "//" out the two lines that start "UnityEditor.TerrainLightmapper.UpdateTreeColor". This should temporarily "fix" the errors you get when trying to play the demo from inside Unity3.

Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image
0

Answer by DocSWAB · Nov 02, 2010 at 04:17 PM

Beast lightmapping for all objects has superseded the terrain lightmapper. There is a new 3.0 version of the Island demo in the works, but UT has not released it yet.

Comment
Add comment · Show 1 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image Telparion · Nov 24, 2010 at 08:30 AM 0
Share

Ouch. This is really bad, as Island Demo is a reference for many help & advice in 3D code.

avatar image
0

Answer by Aron 3 · Mar 29, 2011 at 06:45 PM

error , if comment "//" and when go to under wather ....and go from it - tnen tree wil be ligting :))) ....very ERROR!!!!

Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image
0

Answer by nouha · May 19, 2011 at 03:52 PM

i telecharged the demoIsland de unity 3d. when i try to open it with Unity 3.3 i saw this error: (Assets/Editor/UpdateTreeColors.js(13,29): BCE0019: 'TerrainLightmapper' is not a member of 'UnityEditor'.) so i tried to open the script " UpdateTreeColors.js" and i commented "//" this 2 lines:

  1. line of the function static function RebuildWithLightmap ()

//UnityEditor.TerrainLightmapper.UpdateTreeLightmapColor(tex, Terrain.activeTerrain.terrainData);

  1. line of the function static function RebuildWithColor () //UnityEditor.TerrainLightmapper.UpdateTreeColor(tex, Terrain.activeTerrain.terrainData);

so the scene became as shown in this figure:

http://i54.tinypic.com/idhtoj.png

Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

1 Person is following this question.

avatar image

Related Questions

Need help really quick! 1 Answer

trying to follow tutorial 0 Answers

Unity beast lightmap baking - bake some new objects without losing existing lightmaps from previously baked result 1 Answer

How do you get ambient occlusion working with transparency and lightmapping? 0 Answers

Novice Lightmapping/baking problems? 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges