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Question by Duolasa · Aug 14, 2013 at 08:16 PM · rotationaxislaggysmoothly

Object is rotating "step by step"

Hello, I'm trying to make an object rotate only on 1 axis without using any scripts for this task. I've frozen the position and the rotation on all but 1 axis and after I give it a little push my object starts to spin, however it isn't a smooth rotation and it looks like lag but it isn't.

I have a small clip to show what's happening: https://www.youtube.com/watch?v=7LN8qH-KgJs

The object that is actually spinning is an empty object and I'm using a child to represent it's body (the child is centered on the parent).

Does anyone know why this is happening and how I can try to fix it?

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avatar image Duolasa · Aug 15, 2013 at 06:07 PM 0
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I still haven't been able to solve this, so far I've figured that the object is rotating in a normal way (If I give it a mesh it has a smooth rotation), however if I use childs to represent the body I get that laggy look.

avatar image Sajidfarooq · Aug 20, 2013 at 02:12 AM 0
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Show us the script that is perfor$$anonymous$$g the rotation.

avatar image Duolasa · Aug 20, 2013 at 04:14 AM 0
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That's the thing, there is no script. I'm simply trying to use unity physics to make this thing rotate

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Answer by IgorAherne · Aug 14, 2013 at 08:22 PM

Check that Edit ---> ProjectSettings ----> Time ----> max fixed time step is set to a 0.02 value;

also, I hope you are adding a force via the script, rather than spinning through quaternions in script. Remove angular drag from an object for it to spin infinitely.

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avatar image Duolasa · Aug 14, 2013 at 08:47 PM 0
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The max fixed time step is set to 0.02.

And I'm trying to do this without a script. The object is supposed to be still until something else pushes on it's tip in order to create a spin.

avatar image scipiothegreat · Aug 20, 2013 at 01:26 AM 0
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Is the Time Scale also set to 1?

avatar image Duolasa · Aug 20, 2013 at 02:07 AM 0
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Yes, it is.

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