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This question was closed Apr 14, 2013 at 07:30 AM by Fattie for the following reason:

Duplicate Question

avatar image
0
Question by $$anonymous$$ · Apr 14, 2013 at 06:03 AM · triggerdoor

How To Add A Sound Effect To A Door?

Hey all you awesome peeps! Can maybe one of you awesome peeps kindly show me how to add a sound effect when opening or closing a door. Here is the script for the door. BTW it uses a trigger.

 var smooth = 2.0;
 var DoorOpenAngle = 90.0;
 private var open : boolean;
 private var enter : boolean;
 
 private var defaultRot : Vector3;
 private var openRot : Vector3;
 
 function Start(){
 defaultRot = transform.eulerAngles;
 openRot = new Vector3 (defaultRot.x, defaultRot.y + DoorOpenAngle, defaultRot.z);
 }
 
 //Main function
 function Update (){
 if(open){
 //Open door
 transform.eulerAngles = Vector3.Slerp(transform.eulerAngles, openRot, Time.deltaTime * smooth);
 }else{
 //Close door
 transform.eulerAngles = Vector3.Slerp(transform.eulerAngles, defaultRot, Time.deltaTime * smooth);
 }
 
 if(Input.GetKeyDown("e") && enter){
 open = !open;
 }
 }
 
 function OnGUI(){
 if(enter){
 GUI.Label(new Rect(Screen.width/2 - 75, Screen.height - 100, 150, 30), "Press 'E' to open the door");
 }
 }
 
 //Activate the Main function when player is near the door
 function OnTriggerEnter (other : Collider){
 if (other.gameObject.tag == "Player") {
 enter = true;
 }
 }
 
 //Deactivate the Main function when player is go away from door
 function OnTriggerExit (other : Collider){
 if (other.gameObject.tag == "Player") {
 enter = false;
 }
 }


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avatar image Fattie · Apr 14, 2013 at 06:48 AM 0
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in general add a line like this

 var heroRunFinished:AudioSource;

hit save and LOO$$anonymous$$ in your editor -> inspector. drag a sound in to there.

in your code do this

 heroRunFinished.Play();

probably at line 38, but it depends on many things and is a general program$$anonymous$$g question.

there are 100s of answers on this, on here, next time just search

pls "tick" any useful answer to close out the question

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