Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by Rickenbaker · Apr 27, 2013 at 11:23 PM · guigui label

GUI question

Hi all. Need some help. Im working on a game, and I have encountered this problem.. To be more specific, I'm really new to scripting... aand..

I want to have a GUI label text fade in and fade out when the player enters or leaves the trigger area, accordingly . Lets say, when the player approaches a flashlight with a sphere collider in a specific distance to pick it up, I want the GUI to slowly fade in with "Press key E to pick up the flashlight", and continue to display this text while the player is still in the triggered area and when he finally picks the flashlight, then I want the GUI to fade in with "Press key F to toggle the flashlight", wait for the player to press the button, and then fade out once the key is pressed, never to appear again..

The code for picking up the flashlight so far:

var SpawnTo : Transform;

var Flashlight : Transform;

var dist = 3;

private var isHolding = false;

 function Update () {
  
     if(Input.GetKeyDown ("e")){ 
  
         if(Vector3.Distance(transform.position, Flashlight.position) < dist) 
  
         {
  
             isHolding = !isHolding; 
  
             }
  
             }
  
  
  
     if(isHolding == true){
  
         Flashlight.rigidbody.useGravity = false; 
  
  
         Flashlight.parent = SpawnTo; 
  
  
         Flashlight.transform.position = SpawnTo.transform.position; //sets position
  
  
         Flashlight.transform.rotation = SpawnTo.transform.rotation; //sets rotation
  
         }
  
         else{ 
  
           
         }
     }

Any help appreciated :)

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

1 Reply

· Add your reply
  • Sort: 
avatar image
1

Answer by proandrius · Apr 27, 2013 at 11:40 PM

Follow this answer http://answers.unity3d.com/questions/272648/fade-in-gui-label.html

Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

13 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

turn gui label red on key down (js) 1 Answer

GUI.Label is not showing up! 1 Answer

Help with destroying guiRect? 0 Answers

Text fields where text will scale along with resolution. 1 Answer

How to group variables in the Inspector? 5 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges