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Question by Dungeon · Jan 12, 2013 at 12:30 AM · 2d

left and right 2d walk

Hi I am newer to scripting and I have a question about 2d movement. Originally this script I got from a tornado twins youtube video. I edited it so it would not rotate a character.

pragma strict

function Start () {

}

var speed : float = 3;

var rotateSpeed : float = 3;

function Update() { var controller : CharacterController = GetComponent( CharacterController );

var forward = transform.TransformDirection( Vector3.forward );

var curSpeed = speed * Input.GetAxis( "Vertical" );

 controller.SimpleMove( forward * curSpeed );

}

@script RequireComponent( CharacterController );

The only problem is that I walk with up and down instead of left and right. Is there a solution?

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Answer by You! · Jan 12, 2013 at 01:35 AM

You need to get your input from the "Horizontal" axis instead of the "Vertical" one.

Vertical = up/down

Horizontal = left/right (like the horizon)

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avatar image cdrandin · Jan 12, 2013 at 01:43 AM 0
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To add on, use Input.GetAxis ("Horizontal") or "Vertical". Also, these values gradually grow to magnitude of 1.0, which adds in a nice progressive movement. If you want instant reaction use Input.Get$$anonymous$$ey(). For vertical movement you will want to decide whether you want Get$$anonymous$$ey or Get$$anonymous$$eyDown

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