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Question by camfox · Aug 13, 2013 at 08:56 PM · javascriptmath

Javascript Maths

Hi, I am trying to solve this problem which I thought would be simple. I have written a script to control the size of a health bar for the enemies in my game, however the maths in java don't seem to be working correctly. Can anyone help?

 var StartingHealth:int = 10;
 
 Health = (Health-damage);
     
 var HealthPercentage = Health/StartingHealth;
 HealthBar.pixelInset.width = HealthBarBorder*HealthPercentage;

The plan was to find the percentage of the health in comparison to the starting health and adjust the health bar size with that. However when I try it always retuns 0.

E.g.

 var HealthPercentage = 9/10;  (= 0.9)
 HealthBar.pixelInset.width = 100*0.9  (= 0? - Should be 90)


Sorry if it is confusing. Thanks

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Answer by IgorAherne · Aug 13, 2013 at 09:25 PM

I've tried that code with a new script:

 var StartingHealth:float = 10;
 var Health : float =  100;  
 var damage : float = 10;
 var HealthPrecentage : float;
 var result : float; 
 var HealthBarBorder = 20.2; 
  
 Health = (Health-damage);

 var HealthPercentage = Health/StartingHealth;
 result = HealthBarBorder*HealthPercentage;
 
 function Start(){
 
 Debug.Log("result is " + result);
 }

everything is working. Perhaps, some of your variables are of different types, that are incompatible when dividing or multiplying ( int with float for example) Either that, or it's HealthBar's problem

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avatar image camfox · Aug 14, 2013 at 01:55 PM 0
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Well I did pretty much something similar to this, I used a float to get the percentage decimal then multiplied it by the bar width, but it always returns 0. Thanks for the reply, Ill try your method.

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