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Question by AitorMihashi · Dec 24, 2013 at 11:06 AM · collisioncolorfirst-person-controllercomparegetcolor

How can i get a color from a cube a make it ToString?

When the First Person Controller hits a cube i need to know if the color of the cube is red, do something. The best i could take was: RGBA(1.000, 0.000, 0.000, 1.000).

If there is another post with this question, sorry. Thank you so much everyone.

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avatar image robertbu · Dec 24, 2013 at 12:18 PM 0
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How do you make your cube red? A red texture? Set the main color to red? Set the vertex colors to red? Is it made red at edit time or at runtime?

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Answer by AitorMihashi · Dec 24, 2013 at 02:40 PM

This is the code that i use.

var cube : Transform;

function Start () { cube.renderer.material.color = Color.red; }

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Answer by KellyThomas · Dec 24, 2013 at 03:50 PM

If the player controller and cubes have appropriate colliders and rigidbodies then you can place this code in a script on your player:

 void OnCollisionEnter(Collision collision) {
     if (collision.gameObject.tag == "cube") { //use the tag system to identify cubes
         Renderer renderer=  collision.gameObject.GetComponent<Renderer>();
         if (renderer) {
             Color color = renderer.material.color;
             // handle a collision now that we know the color            
         }
     }
 }

I'm not sure what you want to do next.

Your question mentions determining if it is red:

 if (color == Color.red)

Or if you would like to know if it's red component is above a threshold:

 if (color.r > 0.5f)

You also mention creating a string representation, but don't specify a format. If you are looking for web-style hex codes then you may want to look at HexConverter on the wiki.

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