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Keep the MouseLook to continue looking at a specified spot
Hey, I ran into a interesting problem. I temporarily disable the MouseLook script (on the character controller), and use the LookAt() function to look at a specific point. The problem is, when I re-enable the MouseLook script, the camera looks at the last position in which it was looking at before.
For example, if you were looking at the sky, disable the script and have it look at the ground, and re-enable the script, he looks at the sky again, rather than starting from the ground.
If you didn't get it from the example, I want to be able to re-enable the mouse script, and have the camera keep looking at the specific point. Sorry if the question was a little confusing. Thanks
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