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Question by davidflynn2 · Nov 27, 2012 at 07:14 PM · c#arraystuck

Make this accept gameobjects not just lights

How do I make this o it accepts gameobjects like cubes or other objects right now its only accepting lights and I cant seem to find why?

Here is the code:

     {
     public List<GameObject> gameobjects = new List<GameObject>();
     public string theTime = System.DateTime.Now.ToString("hh:mm:ss"); 
     public string theDate = System.DateTime.Now.ToString("MM/dd/yyyy"); 
 
     public string StartDate = "mm/dd/yyy";
     public string StartTime = "hh:mm:ss";
 
     public string EndDate = "mm/dd/yyy";
     public string EndTime = "hh:mm:ss";
 
     
 
 
 
     // Use this for initialization
     void Start () 
     {
     }
 
     // Update is called once per frame
     void Update () 
     {
     theTime = System.DateTime.Now.ToString("hh:mm:ss"); 
     theDate = System.DateTime.Now.ToString("MM/dd/yyyy"); 
 
        if(theDate == (StartDate) && theTime == (StartTime))
        {
         foreach(GameObject gameobject in gameobjects)
         {
          gameobject.SetActiveRecursively(false);
         }
        }
 
        if(theDate == (EndDate) && theTime == (EndTime))
        {
         foreach(GameObject gameobject in gameobjects)
         {
          gameobject.SetActiveRecursively(true);
         }
        }
     }
 
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Answer by Landern · Nov 27, 2012 at 07:19 PM

Change GameObject to Transform

     {
     public List<Transform> objects = new List<Transform>();
     public string theTime = System.DateTime.Now.ToString("hh:mm:ss"); 
     public string theDate = System.DateTime.Now.ToString("MM/dd/yyyy"); 
 
     public string StartDate = "mm/dd/yyy";
     public string StartTime = "hh:mm:ss";
 
     public string EndDate = "mm/dd/yyy";
     public string EndTime = "hh:mm:ss";
 
     // Use this for initialization
     void Start () 
     {
     }
 
     // Update is called once per frame
     void Update () 
     {
       theTime = System.DateTime.Now.ToString("hh:mm:ss"); 
       theDate = System.DateTime.Now.ToString("MM/dd/yyyy"); 
 
        if(theDate == (StartDate) && theTime == (StartTime))
        {
         foreach(Transform object in objects)
         {
          object.gameObject.SetActiveRecursively(false);
         }
        }
 
        if(theDate == (EndDate) && theTime == (EndTime))
        {
         foreach(Transform object in objects)
         {
          object.gameObject.SetActiveRecursively(true);
         }
        }
     }
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avatar image Landern · Nov 27, 2012 at 07:25 PM 0
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If either of your questions are answered, please mark them as such

avatar image davidflynn2 · Nov 27, 2012 at 07:26 PM 0
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I am geting an error: error CS1061: Type `UnityEngine.Transform' does not contain a definition for `SetActiveRecursively' and no extension method `SetActiveRecursively' of type `UnityEngine.Transform' could be found (are you missing a using directive or an assembly reference?)

avatar image Landern · Nov 27, 2012 at 07:28 PM 1
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try again please, code updated.

avatar image davidflynn2 · Nov 27, 2012 at 07:32 PM 0
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NV$$anonymous$$ computer glitched some how sorry about that deleted the script and remade it and it worked. Thanks so much for all your help. I will accept and up your answer on both questions.

avatar image Landern · Nov 27, 2012 at 07:36 PM 1
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well did you include the missing class definition that is clearly missing from your code example that i copied?

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