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Question by murkertrer · Jul 14, 2016 at 01:49 AM · quaternioneuleranglesorientationfromtorotation

Question regarding - Quaternion.FromToRotation, Walking around a cube

So i'm really stuck on this one,

Im trying to set up a behaviour which allows players to walk on the walls of a cube.

So far this works when I jump from the ground to the cube., I alight my referent up, to the hit.normal of a Racast, like this:

         newRot = Quaternion.FromToRotation (at.myArmor.up, currentNormal);

But I cannot get it to work, when I jump from one side of the cube unto another. The rotation goes wierd. The up, is no longer perpendicular to the Cube

Any ideas how i can fix this?

Here is an image,

When I jump unto it, it works, it preserved the x and z rotationalt text

Then when I change from one side to another, it is no longer perpendicularalt text

working1.png (341.5 kB)
not-perpen.png (468.6 kB)
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