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Question by riordanw · Apr 03, 2011 at 07:55 PM · playerobjectfunctionclosest

get nearest instance of game object

I need to have a function the will return a reference to the nearest instance of a prefab/game object. Nearest to my player object that is. Are there any unity functions that achieve this and if not how would i go about codeing one? Thanks in advance to any one who can help!

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Answer by DaveA · Apr 03, 2011 at 08:05 PM

If they have colliders on them, you could make use of this: http://unity3d.com/support/documentation/ScriptReference/Physics.SphereCastAll.html and sort the results by distance.

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avatar image Bunny83 · Apr 03, 2011 at 08:59 PM 0
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$$anonymous$$aybe take a look at Physics.OverlapSphere(): http://unity3d.com/support/documentation/ScriptReference/Physics.OverlapSphere.html

avatar image riordanw · Apr 03, 2011 at 09:03 PM 0
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Thanks $$anonymous$$an that done the trick for me,you wouldn't by any chance no how to change the variable of a script attached to the player from within another object would you.

avatar image DaveA · Apr 03, 2011 at 11:19 PM 0
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http://unity3d.com/support/documentation/ScriptReference/index.Accessing_Other_Game_Objects.html and http://unity3d.com/support/documentation/ScriptReference/index.Accessing_Other_Components.html

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