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Windows 8 Store App Build doesn't launch
I'm trying to install and run my game on my Windows 8 Tablet (a Levono Touchpad with an Intel x86 Atom CPU Z2760 running Windows 8 32bit).
Every time that I run the app, it shows the Unity splash screen for a second, and then a blank dark blue screen for about 5 seconds before dropping back to the Windows 8 start screen.
Looking at the Windows Event Log there's an error every time that I attempt to run it. The event details say:
"App KnightPuzzle_pzq3xp76mxafg!App did not launch within it's allotted time."
I thought that my initial scene was perhaps too complex, and taking too long to load, so I set it up a simple scene with a single camera and a splash image, but that didn't help.
Does anyone know what I need to do to get this working?
I'm having the exact same problem. I too thought that my app was simply taking too long to start / load assets, but it's good to know that you ruled this out.
Can anyone shed some light on this?
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