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Can animations with different framerates be used on the same character?
I have purchased some animations from Mixamo.com and other sources and I want to use these along with my own animations for my character. I would like to know if the framerate of all these animations on one character has to be the same or is it irrelevant? For example, I tested a walk cycle exported at both 60fps and 30fps, and when I put these side by side in Unity the animations are exactly the same speed. So I'm a little confused as to what the point of framerate is in regards to character animation. It's important to me because I know that some of my animations run at 60fps and some at 30fps, so I want to make sure I can use all of these animation together in one character.
Answer by Benproductions1 · Feb 01, 2013 at 01:08 PM
Animations in Unity don't have framerates, they are curves, meaning that they get sampled st a certain point in time. Therefore: Yes they can!
BTW??? In the time it takes to get an answer out of such an obvious question, you could have tested it yourself, please read the documentation before you ask other people to spend their valuable time answering your questions, when you arn't willing to spend the time yourself. Unity answers needs a clean up of all the stupid questions that are answerd by a link to the wiki... ???
Um, thanks a lot for clearing that up for me, but if you had actually "spent your valuable time" to read my question properly you would have read that I actually had tested this already with two different walk cycles. I wanted to get a second opinion to be sure because I have 100+ animations which would take a long time to rework. Also, if the U.A. website is being spammed with "stupid questions" than there is a flaw in its design not in the users who post. This a fundamental web design usability principle which any web developer will tell you about.
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