Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
3
Question by lancer · Aug 12, 2013 at 07:41 PM · guiadd-ons

Get Selected Object In Editor

How, through code mind you, can I find out what object in the scene the user has selected? I'm writing an Unity Add-On and need to add a script to the selected object when the user pushes the GUI button I've created, the button is in a custom inspector window.

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

2 Replies

· Add your reply
  • Sort: 
avatar image
9
Best Answer

Answer by robertbu · Aug 12, 2013 at 07:48 PM

Use Selection.activeObject or Selection.activeTransform.

http://docs.unity3d.com/Documentation/ScriptReference/Selection.html

'activeTransform' does not include prefabs or non-modifiable objects, so you can do:

 Selection.activeTransform.gameObject.AddComponent();


Comment
Add comment · Show 3 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image lancer · Aug 12, 2013 at 07:53 PM 0
Share

I get this error:

 InvalidCastException: Cannot cast from source type to destination type.
 InventorySystem.Update () (at Assets/Inventory System/Core/Editor/InventorySystem.js:12)
 System.Reflection.$$anonymous$$ono$$anonymous$$ethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) (at /Applications/buildAgent/work/b59ae78cff80e584/mcs/class/corlib/System.Reflection/$$anonymous$$ono$$anonymous$$ethod.cs:222)
 Rethrow as TargetInvocationException: Exception has been thrown by the target of an invocation.


Line 12 is this:

 SelectedObject = Selection.activeObject;
avatar image robertbu · Aug 12, 2013 at 08:02 PM 0
Share

How do you declare SelectedObject? The error makes me think you did not give it a type. Assu$$anonymous$$g 'SelecteObject' is a GameObject, you want to do:

 GameObject SelectedObject = Selection.activeTransform.gameObject;

avatar image lancer · Aug 12, 2013 at 08:09 PM 0
Share

Changed it to:

 SelectedObject = Selection.activeGameObject;

And it worked, Thanks.

avatar image
0

Answer by NamrataKoirala · Dec 29, 2020 at 03:49 PM

Hi, there @lancer can you please share the code you did for what object in the scene the user has selected. I also want this but couldn't do it. It would be very helpful if you share your code.
I am stuck on how to know that the user has selected a cube, or a sphere, or any other 3D objects in the scene when the laser pointer is cast to that object?

Thank you.

Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

17 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

Multiple Cars not working 1 Answer

GUI problem 1 Answer

c# Quit button wont quit game 1 Answer

Unity3D Game Time 1 Answer

Quick GUI Script Fix 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges