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Question by raptorkwok · Jan 16, 2014 at 02:28 AM · gameobjectkey pressed

Change scale of GameObject on key action

I tried to change scale of an on-scene GameObject using the following code in Update()

     if (Input.GetKeyDown (KeyCode.DownArrow)) {
         gameObject.transform.localScale = new Vector3 (1, 0.5f, 1);
     } else {
         gameObject.transform.localScale = new Vector3 (1, 1, 1);
     }

However, the GameObject (which is a primitive cube) flickers when down arrow is pressed. I expect the cube will keep 50% height when the down arrow is being pressed.

What did I miss out this time?

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Answer by Eric5h5 · Jan 16, 2014 at 02:29 AM

GetKeyDown returns true for the single frame that the key is pressed down. Presumably you meant GetKey instead.

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avatar image raptorkwok · Jan 16, 2014 at 03:21 AM 0
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Yes it works. I overlooked the documentation!

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Answer by b1run · Jul 24, 2017 at 10:24 AM

if (Input.GetKeyDown (KeyCode.DownArrow)) { gameObject.transform.localScale = new Vector3 (1, 0.5f, 1); } if (Input.GetKeyUP (KeyCode.DownArrow)) { gameObject.transform.localScale = new Vector3 (1, 1, 1); }

try this @raptorkwok

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