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Question by JJ0nAthAn · Aug 12, 2013 at 02:24 PM · jump2d platformer

2D platform, jump problem

Hi there, I'm using a rigidbody as player and I'm having problems with the jump function... Sometimes when I press the jump button it simply doesn't work, I believe it have something to do with the jumpEnabled variable, any help is very welcome!

using UnityEngine; using System.Collections;

 public class playerMovement : MonoBehaviour {
     
     public float maxVelocity;
     public float jumpStrenght;
     
     private Vector3 moveVector;
     private bool jumpEnabled;
     
     // Use this for initialization
     void Start () {
     
     }
     
     // Update is called once per frame
     void FixedUpdate () {
         if(Input.GetAxis("Horizontal") != 0){
             moveVector = new Vector3(Input.GetAxis("Horizontal")*Time.deltaTime*maxVelocity,rigidbody.velocity.y,rigidbody.velocity.z);
         }else{
             moveVector = new Vector3(0,rigidbody.velocity.y,rigidbody.velocity.z);
         }
         
         rigidbody.velocity = moveVector;
         
         if(Input.GetButtonDown("Jump") && jumpEnabled){
             jump (1);
         }
     }
     
     void OnCollisionEnter(Collision collision){
         if(collision.collider.CompareTag("terrain")){
             jumpEnabled = true;
         }
     }
     void OnCollisionExit(Collision collision){
         if(collision.collider.CompareTag("terrain")){
             jumpEnabled = false;
         }
     }
     
     public void jump(float multiplier){
         rigidbody.AddForce(new Vector3(0,jumpStrenght*multiplier,0));
     }
 }

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avatar image noooodley · Aug 12, 2013 at 06:49 PM 0
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Try putting a Debug.Log() in the jump function to see if the function is called or not. This will help diagnose the problem.

avatar image JJ0nAthAn · Aug 12, 2013 at 07:21 PM 0
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I did it and the jump function is not always called when I press the jump button, when the player touches the ground the jumpEnabled variable should change to true, but it doesn't always work

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Answer by arda_k · Aug 12, 2013 at 08:27 PM

Hi, I had same issue and found this: http://answers.unity3d.com/questions/13104/why-is-getkeydown-up-behaving-erratically-only-res.html

read the answer, it explains properly.I hope it will help.

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avatar image JJ0nAthAn · Aug 14, 2013 at 04:04 AM 0
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It worked!!! Thank you so much!! :D

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