Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by seanriker · Nov 02, 2012 at 01:01 PM · textureblenderpolygons

Not Normals. What's wrong?

I have a model I created in Blender. The Textures and Actions have all been working fine for weeks.

I modified the topology on the model yesterday, and UV Mapped just those new faces. The rest of the faces were pinned so they are in the same location. The areas in question have no seams.

As you can see it looks quite different in Unity. He's not supposed to have warpaint. Those just happen to be the new polygons I've created.

There are no duplicate faces or extra verts. I have recalculated the normals. I have selected only those faces and flipped the normals (creates holes, not messed up texture). I have switched between one and two-sided polygons.

I have deleted and re-applied a new material. If it was lack of material data I would expect to see a magenta color.

I'm not importing tangents, though I even messed with that setting to be sure.

I've resorted the faces in Blender as well.

Any ideas?

Thanks in advance!

alt text

alt text

unity.jpg (142.8 kB)
blender.jpg (62.3 kB)
Comment
Add comment · Show 2
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image liszto · Nov 02, 2012 at 05:08 PM 0
Share

Did you try to not import normals in importer panel ? But let Unity compute them just to see if the problem still happens ?

avatar image Loius · Nov 03, 2012 at 02:15 PM 0
Share

You should move that comment to an answer and mark it as the correct answer - don't worry, that's perfectly acceptable to do. Then this question won't show up as 'unanswered.' :)

1 Reply

· Add your reply
  • Sort: 
avatar image
1

Answer by seanriker · Nov 03, 2012 at 12:37 PM

Yes I did that as well.

Upon changing all the fbx and import settings and recreating step-by-step in Blender I figured out how to make the problem go away. It's a Blender problem, but I'll post in case anyone else bumps into this.

The renderer must be set to Blender Render as Cycles does not show the issue (but will still export the issue). In Edit Mode select all the faces of the mesh. In a UV/Image Editor window close out the texture if it is open and reload it. I found that when the new faces were selected somehow the UV/Image Editor would not show the correct texture. This happens even if the material is recreated from scratch and all faces are assigned to the material.

I suppose it's a Blender Bug.

Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

11 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

Importing blender model - no texture details 1 Answer

Assigning UV Map to model at runtime 0 Answers

Wrong import of UV from blender 1 Answer

blender to unity 3 Answers

Create Terrain in other Software 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges