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Question by JacobHockey13 · Sep 06, 2014 at 03:20 PM · guitexturetexture2dscreenlabel

How do I take maximum screenspace for Gui

I have been trying all day to have a Gui Texture 2D pop up and fill the screen. For some reason, using Screen.width and Screen.height is not working. I've stripped the code to the bare minimum (just displaying Gui) (the pixel values for length and width were arbitrarily chosen). If someone could tell me how to have the Texture 2D fill the screen, that would be fantastic.

 function OnGUI () {
 if (canrun == false) {
 return;
 
 } if (ScaryImageChoice1.scaryimage1bool == true) {
 GUI.Label (Rect (0,0,320,480), scaryimage1);
 } 
 
 else if (ScaryImageChoice1.scaryimage2bool == true) {
 GUI.Label (Rect (0,0,320,480), scaryimage2);
 
 } else if (ScaryImageChoice1.scaryimage3bool == true) {
 GUI.Label (Rect (0,0,320,480), scaryimage3);
 }
 }
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Answer by LucasVmarrewyk · Sep 06, 2014 at 04:08 PM

up first i think you should use GUI.DrawTexture and then this should work

 GUI.DrawTexture(Rect(0,0,Screen.width, Screen.height),scaryimage1);

good luck

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avatar image JacobHockey13 · Sep 06, 2014 at 04:23 PM 0
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I tried it and it worked like a charm. Thank You.

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