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Question by
apple741 1 · Jan 03, 2011 at 06:18 PM ·
animationiphonegraphicsoptimization
Pitfalls for characer/animations on the iPhone
Hi, I'm in the process of hiring someone to model and animate a character for me that I plan to use in an iPhone game, apart from the obvious polycount issues is there anything else I should be aware of?
I remember reading that only certain types of bones/animations are supported?
If theres anything else you know I'd really appreciate it, theres nothing worse than getting to the end of a project and finding out you've made a big mistake :)
Thanks guys,
Comment
Answer by Paulius-Liekis · Jan 03, 2011 at 08:28 PM
As far as I know Unity iPhone supports everything as regular Unity animation wise, but prototyping is always a good idea ;)