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Question by
VoidVenom · Feb 17, 2020 at 06:55 PM ·
c#variableruntimepost processingscriptable object
[SOLVED] How do I change the values of an HDRP Volume Profile at Runtime?
I've been looking around the internet for a few hours now, trying to figure out how to access and modify values on the HDRP Post Processing Profiles at runtime. Nowhere can I find documentation that is valid anymore, all I find are either broken imports or Post Processing Stack v2 answers.
I am on Unity 2019.3.1f1 using HDRP. Any help, even if it's a simple, "not possible" is greatly appreciated.
Thank you, Void.
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Best Answer
Answer by VoidVenom · Feb 18, 2020 at 03:28 AM
Update: my imports weren't actually broken, my Assemblies were. I sync my project between my laptop and desktop with Git, and there is some difference between the systems that breaks assemblies in transition.