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Question by Sillan · Feb 13, 2013 at 08:56 PM · instantiateprefabspawn

Instantiate Prefab

Hey Guys, Johnny Here :D I was wondering if anyone knew of a way to instantiate a prefab in this way: I want to instantiate a prefab every so often in the position as a game object in the scene. This is what I have so far:

 var spawnpoint:GameObject; // this Gameobject position will be the spawn position
 var enemy:GameObject; // I'll put the enemy here to be instantiated
 var timeamount :float; // how many seconds to count before an enemy is spawned
 
 
 InvokeRepeating("Start", 0, (timeamount));
 
 function Start(){
 
 var spawnenemy = Instantiate(enemy, spawnpoint, GameObject.Find("Player").transform.rotation);
 
 }


Could someone please help me? Thanks so much :D

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avatar image Dave-Carlile · Feb 13, 2013 at 09:01 PM 1
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What problem are you experiencing? One change you need to make for sure is to use a different name for the method you're invoking. Start is reserved for code that executes when the object is first created. I would suggest rena$$anonymous$$g it to SpawnEnemy or something meaningful.

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