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Question by Dr.Wookie · Aug 11, 2013 at 03:52 AM · shadertexturegraphics

What Shader to use

I have a graphic file that is a PNG and would like to know what shader to use or what to do so it looks like I intended it to look. like the original graphic. But when I import it into Unity it looks really bad and the quality goes way down. Any suggestions? before and after pics are shown below. I have messed around with a bunch of the default shaders and just can't seem to get the result I want. The goal is to get graphics that look like the original drawing.

in unity

alt text

screen shot 2013-08-10 at 9.21.00 pm.png (258.0 kB)
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avatar image Dr.Wookie · Aug 11, 2013 at 03:55 AM 0
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original graphicalt text

aaa.jpg (87.2 kB)

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Answer by Eric5h5 · Aug 11, 2013 at 04:55 AM

Increase the resolution for the texture in the import settings, and use a transparent unlit shader (not cutout, and definitely not bumped).

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avatar image Dr.Wookie · Aug 11, 2013 at 07:57 PM 0
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Thanks for the tips! looks much better now!

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