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Space Ship arcade control system
I would like to implement the same kind of navigation system I saw in this game: http://www.matteley.co.uk/labs/unity3d-spacerunner/
But I don't have any idea on how to make it! I thought about make the ship follow a target in space, placed based on the mouse position, but I can't understand where.
Anybody help? :)
PS: differently from that game, i don't want my ship going straight forward. My ship will navigate the entire 360 space.
Wow. This is exactly what I need! I wish there was an answer.
@Whutchinson - You may want to open a new question with a detailed description of what movement you are trying to achieve and listing whatever research/code you've done to date. What you see in the game referenced above may or may not be what you want. For example, it is likely that the ship is not moving forward. That is, it moves left,right,up,down, but the asteroids are moving towards the ship. In addition, the OP says, "$$anonymous$$y ship will navigate the entire 360 space," which points to yet another possible implementation.
Here, this is the question I have posted. At least the link. It is waiting moderation. Give it a couple $$anonymous$$s.
http://answers.unity3d.com/questions/543044/3rd-person-spaceship-controls.html
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