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Question by Halo500 · Jul 19, 2013 at 11:00 PM · pausemainmenu

Problem with Pause Menu to Main Menu!

Hi! I have a pause menu script for my game. It has a resume, main menu, and quit button. When I click main menu, it works fine, but when I click "PLAY" on my main menu to start my game, I can't seem to move my player at all! When I pause the game again and press "RESUME", everything works again....

I was wondering if it was because when I pause the game, the timescale is set to 0 ( Time.timeScale = 0; ) and the AudioListener is set to pause ( AudioListener.pause = true; ), where when I click "MAIN MENU" on the pause menu, it leaves the game behind with all of this still activated, and when I click "RESUME" on the frozen game, the timescale is set to 1 and the audiolistener is set back to normal... I was hoping someone can help explain what is wrong and help me with this problem.

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Answer by LukaKotar · Jul 19, 2013 at 11:36 PM

As you already found out and mentioned in the question, the Time.timeScale is set to 0. Just do: Time.timeScale = 1; before loading the level.

 //Set the time back to 1:
 Time.timeScale = 1;
 //Time.timeScale is back to normal, now load the scene:
 Application.LoadLevel(1);
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avatar image Halo500 · Jul 19, 2013 at 11:45 PM 0
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Thanks for answering my question and confir$$anonymous$$g it. Would I add this to my main menu script?

avatar image LukaKotar · Jul 19, 2013 at 11:50 PM 0
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Yes. Search for Application.LoadLevel, or something similar, and put the line mentioned above, before it.

EDIT: Please edit your question and include the script in it so I will be able to help you better.

avatar image Halo500 · Jul 20, 2013 at 02:46 AM 0
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Alright, I did as you said on my main menu script and added "AudioListener.Pause = false;" with it as well and now it works fine and the main menu's ambience is playing again.

Thank you for answering my question! :)

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