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Question by 0867532 · Aug 10, 2013 at 09:08 PM ·

C# problem: object removing self on start.

 using UnityEngine;
 using System.Collections;
 
 public class EnemyKillTrigger : MonoBehaviour {
     
     int newscore=100;
     public GameObject EnemyObj;
     
     void OnTriggerEnter (Collider col) {
         if (col.tag == "Finish") 
                 PlayerMain3000.score=newscore;// if comment this line object dont remove itself:(
         Destroy(EnemyObj);
         //    Debug.Log("killid");
     }
 }
 whats Problem?

btw score diclared like this: public static int score;

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avatar image dorpeleg · Aug 12, 2013 at 12:54 PM 0
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which object is destroyed?

The object with this script or "EnemyObj"?

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Answer by YoungDeveloper · Aug 12, 2013 at 01:01 PM

You forgot the brackets 10 to 13. And there is no need to add the gameObject as public, you can get it from col.

 int newscore=100;
  
 void OnTriggerEnter (Collider col) {
    if (col.tag == "Finish"){
       PlayerMain3000.score=newscore;
       Destroy(col.gameObject);
       Debug.Log("killid");
    }
 }
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avatar image dorpeleg · Aug 12, 2013 at 03:10 PM 0
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@YoungDeveloper That is not necessarily true.

He might want to destroy regardless of the object's tag.

He didn't give enough info to fully understand the question.

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