Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by Jimmybelushi22 · Sep 07, 2014 at 12:37 AM · c#2dcollisiontrigger

Object collision triggering null reference at runtime when colliding with clone of itself after being childed.

I have a rigidbody2D on a ball object that is moving toward a center object. If it hits the center object it successfully stops moving and childs itself to that object and moves with it. That collider on that ball is now a compound collider (I think) of the center object (its parent), so any other balls that hit that ball should also trigger collision and become part of the object. However, balls don't seem to trigger collision every time with each other, but they 100% work on the center object. The balls physically stop moving and touch, so they're clearly colliding and physics is working, but the trigger method isn't being called, and I don't know why.

In the Ball Class:

 void Update() {
    if (!attached)
       transform.position = Vector3.MoveTowards (transform.position, origin, velocity);
 }
 void OnTriggerEnter2D() {
         attached = true;
         transform.parent = GameObject.Find ("Triangle").transform;
 
     }




Comment
Add comment · Show 1
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image Jimmybelushi22 · Sep 07, 2014 at 04:42 AM 0
Share

Update: I tried switching

 transform.parent = GameObject.Find("Triangle").transform;

to

 transform.parent = c.transform.parent.transform;

c being OnTriggerEnter2D(Collision2D c) and it worked perfectly, BUT I am getting nullreferenceExceptions at runtime from each collision from that line of code, and I have no idea what's going on. Nothing is breaking, it's working like it should be but I'm still getting the error at each collision

1 Reply

· Add your reply
  • Sort: 
avatar image
0
Best Answer

Answer by Jimmybelushi22 · Sep 07, 2014 at 01:35 PM

Dammit, I fixed everything by just doing a null check before setting newly instantiated balls to a parent.

 void OnCollisionEnter2D(Collision2D c) {
         attached = true;
         transform.rigidbody2D.isKinematic = true;
         if(this.transform != null && c.transform.parent != null)
             this.transform.parent = c.transform.parent.transform;
     }
 
Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

2 People are following this question.

avatar image avatar image

Related Questions

Script calling onCollisionEnter2D and onTriggerEnter2D while disabled 1 Answer

OnCollisionEnter, Trigger funktioniert nicht. 1 Answer

I'd like some help with my health / shooting (collision detection) 1 Answer

OnTriggerEnter() not called 1 Answer

Collision Detection - Strange issues! Working when it shouldnt, not working when it should! 2 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges