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Question by ina · Jan 04, 2012 at 07:38 AM · transformprefabparenthierarchychildren

Accessing children of instances vs children of original prefab

It looks like there is a major difference in accessing a child object using:

mainObject.transform.Find("Child");

vs

mainObject.Find("Child");

It looks like the first will access the children of the instance, and the second will access the children of the prefab (but not the instances)? Is that the main difference?

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Answer by luizgpa · Jan 04, 2012 at 03:19 PM

Are you using UnityScript and is mainObject a GameObject?

If that is the case, the first is calling the method Find from transform, while the second is calling the static method Find from GameObject class. The differences are:

1 - the 1st is a method from a Transform instance and the 2nd is static method from GameObject

2 - the 1st returns a Transform and the 2nd returns a GameObject

3 - the 1st searches in the children of the given transform, while the 2nd searches in all the scene

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avatar image ina · Jan 16, 2012 at 07:36 AM 0
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Can you explain the difference between a static method from GameObject and Transform instance? Does one access the original prefab, vs just an instance?

avatar image luizgpa · Jan 16, 2012 at 03:10 PM 0
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If mainObject is GameObject when you call mainObject.Find("Child") it actually calls GameObject.Find("Child"). In C# it would be an error because a GameObject doesn't have a Find method.

The main difference is #3. If you 4 objects with the same name GameObject.Find() will return the same one no matter from where it was called.

avatar image ina · Jan 19, 2012 at 10:43 AM 0
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Hmm I guess this means that there is no difference between the original prefab and its instances

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