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Question by Thormouse · Sep 05, 2019 at 02:35 PM · enemy spawn

How do i get this code to spawn a boss after a certian amount of waves?

public class EnemySpawnerController : MonoBehaviour { public GameObject EnemyPrefab; public Vector2 SpawnValues; public int EnemyCount; public float EnemyWaitTime; public float startEnemyWait; public float waveWait; private void Start() { StartCoroutine (SpawnWaves()); }

 IEnumerator SpawnWaves()
 {
     yield return new WaitForSeconds(startEnemyWait);
     while (true)
     {
         for(int i = 0; i < EnemyCount; i++)
     {
     Vector2 spawnPosition = new Vector2(Random.Range(-SpawnValues.x,SpawnValues.x)-SpawnValues.y,SpawnValues.y);
     Quaternion spawnRotation = Quaternion.identity;
     Instantiate(EnemyPrefab,spawnPosition,spawnRotation);
     
     yield return new WaitForSeconds(EnemyWaitTime);
     }
     yield return new WaitForSeconds(waveWait); 

} } }

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Answer by cameronb_unity287 · Sep 05, 2019 at 02:49 PM

if you can make a counter for the waves using code, then you can plugin the wave counter to the boss spawner, so in code say after said amount of waves spawn the boss.

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