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Question by Teiwaz · Aug 26, 2013 at 11:45 AM · networkingmecanimnetworkviewstate synchronization

Sync Animations through Network (Mecanim)

Hey all.

Atm. i have a player which can be controlled by mouse Input (Like Diablo or Path of Exile). I rotate the player in the direction of the last Raycast hit and then set the run state till i reach the target(with Mecanim).

Now i want to expand the Code to work for network player. I cant find any tutorial about how to use Mecanim for the player with a network view.

Can someone point me to a good tutorial for this ? Or maybe explain how to do this ?!

Thanks / Greetings

Teiwaz

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avatar image Teiwaz · Aug 27, 2013 at 01:12 PM 0
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As much i understand now, after reading alot and let google run hot ist that i need to write a RPC Call in which i specify the Player (maybe over a PlayerID) and set the Animation State on all Cleints/Server to what i want (idel/walk/Die/Atack). The owner of the Char (the Client controlling it) will set the Animation for himself and all other Clients. Is that right so far ?

There is just a few information how to sync animations with $$anonymous$$ecanim over the Network. There should be a little bit more cause its a good example for how to use RPC.

Thanks / Greetings

Teiwaz

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