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This question was closed Nov 16, 2013 at 05:03 AM by clunk47 for the following reason:

The question is answered, right answer was accepted

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Question by sandhillceltic · Nov 15, 2013 at 11:07 PM · javascriptarrayrandom

Choosing a random GameObject out of an array?

I am making a script that lets an airplane choose the city it will land in, using an array. This is what I have-

 #pragma strict
 
 var allcities : Array;              //an array of all the cities on the map
 var takeoff : String;              //where the plane has taken off from
 var landing : GameObject;           //where the plane will land
 
 function Start () {
     allcities = GameObject.FindGameObjectsWithTag("City");    //putting all the cities on the map into an array
     var i = Random.Range(0, allcities.Length);
     landing = allcities[i];
 }

However, when I run the script, the landing var in the inspector remains the same. No errors or warnings occur, just the script does not seem to function. I threw in some Debug.Log's, but I cannot seem to find the problem.

Before that, I had condensed the script to this-

 #pragma strict
 
 var allcities : Array;              //an array of all the cities on the map
 var takeoff : String;              //where the plane has taken off from
 var landing : GameObject;           //where the plane will land
 
 function Start () {
     allcities = GameObject.FindGameObjectsWithTag("City");    //putting all the cities on the map into an array
     landing = allcities[Random.Range(0, allcities.Length)];
 }

The only reason I broke it up was so that I could find the problem easier.

Any ideas?

Only Javascript please

Fairly Urgent

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avatar image KiraSensei · Nov 15, 2013 at 11:18 PM 0
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Do you have several game objects tagged "City" in your scene ? Can you tell us what is the value of allcities.Length and what is the value of the var i ?

avatar image ThePunisher · Nov 15, 2013 at 11:31 PM 0
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Just like what $$anonymous$$iraSensei was hinting at. It might just be that only one object is tagged with "City", lol.

avatar image ThePunisher · Nov 15, 2013 at 11:35 PM 0
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Also, take note that the inspector doesn't immediately update unless it has input that causes it to refresh/redraw

avatar image Sekto · Nov 16, 2013 at 04:44 AM 0
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Please mark this as answered sandhillceltic.

avatar image aldonaletto · Nov 16, 2013 at 04:56 AM 0
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You should declare allcities as GameObject[] ins$$anonymous$$d of Array:

 var allcities: GameObject[];

Array refers to the JS Array class, which's very slow and problematic.

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Answer by sandhillceltic · Nov 16, 2013 at 02:23 AM

Ahh, found the problem. Its wasn't that there's only one object tagged city (lol, there are 12), it was that allcities.Length should have been allcities.length...calling an action not a var.

Thanks guys!!

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