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Question by
dateZ · Apr 26, 2012 at 07:59 AM ·
crashmonodevelopdebug
Unity Crashes when monodevelop is attached before running
Hi!
I always have crashes if my monodevelop project is attached before i run my project in unity editor.
If i attach monodevelop to debug once it's running I don't have the crash.
This is starting to annoy me... I didn't have this issue in unity 4.x
Is there anything I can do about it?
This is what the log tells me:
Begin MonoManager ReloadAssembly
Crash!!!
========== OUTPUTING STACK TRACE ==================
(0x77622615) (ntdll): (filename not available): RtlReAllocateHeap
(0x7762256F) (ntdll): (filename not available): RtlReAllocateHeap
(0x05FAD8D6) f:\dd\vctools\crt_bld\self_x86\crt\src\realloc.c (323): realloc
(0x05EA3A3C) c:\buildagent\work\25428dc32c36e71d\eglib\src\gstring.c (104): g_string_append_len
(0x05EA3AC1) c:\buildagent\work\25428dc32c36e71d\eglib\src\gstring.c (118): g_string_append
(0x05EA3B8D) c:\buildagent\work\25428dc32c36e71d\eglib\src\gstring.c (166): g_string_append_printf
(0x05EC3483) c:\buildagent\work\25428dc32c36e71d\mono\metadata\debug-helpers.c (541): dis_one
(0x05EC37AF) c:\buildagent\work\25428dc32c36e71d\mono\metadata\debug-helpers.c (723): mono_disasm_code
(0x05EFB2B1) c:\buildagent\work\25428dc32c36e71d\mono\metadata\mono-debug.c (678): mono_debug_add_method
(0x05F3D67B) c:\buildagent\work\25428dc32c36e71d\mono\mini\debug-mini.c (321): mono_debug_close_method
(0x05F8D59B) c:\buildagent\work\25428dc32c36e71d\mono\mini\mini.c (3258): mono_codegen
(0x05F8E0EC) c:\buildagent\work\25428dc32c36e71d\mono\mini\mini.c (3992): mini_method_compile
(0x05F8E8B3) c:\buildagent\work\25428dc32c36e71d\mono\mini\mini.c (4318): mono_jit_compile_method_inner
(0x05F8EE0D) c:\buildagent\work\25428dc32c36e71d\mono\mini\mini.c (4530): mono_jit_compile_method_with_opt
(0x05F8EE7A) c:\buildagent\work\25428dc32c36e71d\mono\mini\mini.c (4555): mono_jit_compile_method
(0x05F88AEE) c:\buildagent\work\25428dc32c36e71d\mono\mini\mini-trampolines.c (477): mono_magic_trampoline
(0x060C0066) ((module-name not available)): (filename not available): (function-name not available)
(0x328759A2) (Mono JIT code): (filename not available): System.Net.Sockets.Socket:Finalize () + 0x2a (32875978 32875A02) [05326D20 - Unity Child Domain]
(0x1A0A37CA) (Mono JIT code): (filename not available): (wrapper runtime-invoke) object:runtime_invoke_virtual_void__this__ (object,intptr,intptr,intptr) + 0x92 (1A0A3738 1A0A3895) [05326D20 - Unity Child Domain]
(0x05ECB479) c:\buildagent\work\25428dc32c36e71d\mono\metadata\gc.c (227): mono_gc_run_finalize
(0x05ECB616) c:\buildagent\work\25428dc32c36e71d\mono\metadata\gc.c (987): finalize_domain_objects
(0x05ECB6E5) c:\buildagent\work\25428dc32c36e71d\mono\metadata\gc.c (1045): finalizer_thread
(0x05FA68F7) c:\buildagent\work\25428dc32c36e71d\libgc\win32_threads.c (536): thread_start
(0x75F9339A) (kernel32): (filename not available): BaseThreadInitThunk
(0x77619EF2) (ntdll): (filename not available): RtlInitializeExceptionChain
(0x77619EC5) (ntdll): (filename not available): RtlInitializeExceptionChain
========== END OF STACKTRACE ===========
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