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Question by shruikan · May 24, 2016 at 02:43 PM · shaderimage effectseffectsunlitssao

Unlit Shader and Image Effects

In my project I'm using mainly Unlit Shaders (no lights in scene all textures baked earlier), so how to force image effects (for example edge detection or ssao) to detect this objects like they have Standard Shader?

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avatar image Namey5 · May 25, 2016 at 09:44 AM 0
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I don't fully understand what problem you are having, nor what you wish to achieve. Please elaborate.

avatar image shruikan Namey5 · May 25, 2016 at 12:39 PM 0
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When I add for eg. Edge Detection Component to Camera it works only for objects that have Standard Shader (in this case adds stroke to this objects). Other objects that have Unlit or $$anonymous$$obile Unlit shaders act like there is no ED component. Also Standard Shaders with this effect are visible through Unlit objects. alt text.

unlit-error.jpg (31.0 kB)
avatar image instruct9r · May 25, 2016 at 11:00 AM 0
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You don't need Standard Shader, for Edge Detection os SSAO. They work on all shaders, mobile \ not mobile, etc.

avatar image shruikan instruct9r · May 25, 2016 at 12:41 PM 0
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So where is my problem? In rendering settings? Also look at reply to Namey5

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Answer by mikelortega · May 30, 2016 at 01:25 PM

Instead of Unlit Shaders you can use the Standard Shader, set the Albedo black and use the Emission component. This way you will be using the Standard Shader ignoring lighting and shadows.

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avatar image shruikan · Jun 09, 2016 at 08:30 AM 0
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What about performance of that setting?

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