Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by dolbex · Aug 09, 2013 at 03:46 AM · rotationinstantiateprefabparenting

Prefab changing dimensions when parent changed

First question at Unity Answers so hopefully I can be clear. Thanks for the all the great information here - fantastic community!

I am cloning a new instance of a prefab when the user right clicks their mouse. They can then move the mouse around and rotate the object on the X and Y axis. The problem is I parent the clone to the player transform and then unparent when the player lets go of the right mouse button. When that happens the dimensions of the model gets twisted based on what angle it's at when they let go. :/

So, a wood 'plank' prefab becomes a 2x4 at one angle and skis at another angle.

 // Happens when you right click
 function carryPlank()
 {
     var clone : GameObject;
     var distance : float = 15;
     var throwPos : Vector3 = transform.TransformPoint( Vector3.forward * distance );
 
     clone = Instantiate ( plank, throwPos, transform.rotation );
 
     clone.rigidbody.isKinematic = true;
     clone.transform.parent = transform;
     assetHeld = clone;
 }
 
 // Happens when you let go
 function dropAsset()
 {
     assetHeld.transform.parent = null;
     assetHeld.rigidbody.isKinematic = false;
 }
 
Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

1 Reply

· Add your reply
  • Sort: 
avatar image
0

Answer by DaveA · Aug 09, 2013 at 03:49 AM

Well that's odd, but a quick fix might be to set the localRotation to Quaternion.identity, and localScale to Vector3.one afater setting the parent to null

Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

15 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

Instantiated object rotation abruptly. 0 Answers

How to make an Instantiated prefab a Child of a gameobject that already exists in the hierarchy 3 Answers

Physics related rotation problem. (a weird one) 0 Answers

Instantiated Object looses prefab's rotation 10 Answers

Problem setting the parent. 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges