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Question by cpp_fanatic · Feb 03, 2011 at 12:28 AM · colliderontriggerenteristriggeriskinematic

mesh colliders problem

I have got a wall(gameObject) and a window (just hole in wall model). And I have got a nail. The wall and the nail have a rigidbody (isKinematic=true) and a collider (isTrigger=true).

I want to move my nail with script through the wall. How I can get OnTriggerEnter event (I have not got yet) ?

I can't use collider::convex equal to true for wall, because I don't want to have got OnTriggerEnter event when my nail goes through the window.

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avatar image cpp_fanatic · Feb 03, 2011 at 12:33 AM 0
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$$anonymous$$y script sets position of the nail in FixedUpdate function. When I mentioned collider I meant mesh collider.

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Answer by Qwerty · Feb 03, 2011 at 02:18 AM

I'm not exactly sure what you were aiming for, but if i understood correctly maybe this could help?

just assign a tag to your wall (you could also do this vice versa and assign the tag to your nail.

function OnTriggerEnter(hit : Collider){

     if(hit.gameObject.tag == "wall"){
     //then do your nail transform through the wall here     
     }
 }

alternatively you could have:

function OnTriggerEnter(hit : Collider){

         if(hit.gameObject.tag == "window"){
         //stop the nail     
         }
     }

Hope this helps

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avatar image cpp_fanatic · Feb 03, 2011 at 07:30 AM 0
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Ok. The problem is that OnTriggerEnter hasn't been called. And I can understand why.

avatar image cpp_fanatic · Feb 03, 2011 at 07:53 AM 0
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When I am setting convex to true for my wall OnTriggerEnter is being called, but I don't want that it would be called when the nail goes through my window.

avatar image cpp_fanatic · Feb 03, 2011 at 08:07 PM 0
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I can send you my simple project.

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