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Question by d112570 · Apr 16, 2014 at 02:35 PM · gameobjecttexturecopy

Copy one texture from another gameObject

How would you copy one texture from 1 game object to another?

I tried this and it did not work.

 GameObject plane = GameObject.CreatePrimitive(PrimitiveType.Plane);
 plane.renderer.material.mainTexture = GameObject.Find"testObject").render.material.mainTexture;

I get message saying it does not contain a definition for render and no extension method.

I like to get the testObject texture copied to the plane texture via script automatically.

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Answer by d112570 · Apr 16, 2014 at 03:37 PM

This worked

plane.renderer.material.mainTexture = GameObject.Find("TestObject").renderer.material.mainTexture;

I tried many version like.

 plane.renderer.material.Texture = GameObject.Find("TestObject").renderer.material.Texture;
 plane.renderer.material.Texture = GameObject.Find("TestObject").renderer.material.mainTexture, Texture;
 planet.Renderer.Material.Texture = GameObject.Find("TestObject").Renderer.Material.Texture;
 plane.renderer.material.mainTexture = GameObject.Find"testObject").render.material.mainTexture;

I had no idea I was this close. The answer was this.

 plane.renderer.material.mainTexture = GameObject.Find("TestObject").renderer.material.mainTexture;
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Answer by NickP_2 · Apr 16, 2014 at 02:51 PM

Depends if the shader has a maintexture, to be sure, go to the shader and chech for something like _Mat declared on top. Keep that name in the back of your mind because you can get the texture of a shader with this:

         renderer.material.GetTexture("<texture name>");

this works for normalmaps, diffuse, just any texture the shader asks!

EDIT:

Oh yea, and you can set it with:

         renderer.material.SetTexture("<texture name>", Texture);
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avatar image d112570 · Apr 16, 2014 at 03:15 PM 0
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 plane.renderer.material.mainTexture = renderer.material.SetTexture(GameObject.Find("TestObject"), Texture);

Is this approach wrong? It did not work.

also tried

 plane.renderer.material.SetTexture(GameObject.Find("testObject").renderer.material.mainTexture, Texture);
         }
avatar image NickP_2 · Apr 19, 2014 at 06:06 AM 0
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Yes its wrong, take a look here, you need to use the name in the shader script

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