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Question by eciosf · Aug 08, 2013 at 07:32 PM · errorinputfunctionacceleration

Problems with Input.acceleration in Unity 4.1

Input.acceleration http://docs.unity3d.com/Documentation/ScriptReference/Input-acceleration.html worked in Unity 3.5 but is giving problems in Unity 4.1

 using UnityEngine;
 using System.Collections;
 
 public class Example : MonoBehaviour {
     public float speed = 10.0F;
     void Update() {
         Vector3 dir = Vector3.zero;
         dir.x = -Input.acceleration.y;
         dir.z = Input.acceleration.x;
         if (dir.sqrMagnitude > 1)
             dir.Normalize();
         
         dir *= Time.deltaTime;
         transform.Translate(dir * speed);
     }
 }

In Unity 4.1 is not working. Any solution? When I compile in 3.5 has no problems, but I made a stupid opening my project in Unity 4.1 and I have to finish the game on it. Someone has the same difficulty?

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Answer by eciosf · Aug 08, 2013 at 08:58 PM

After some testing could solve my problem to make the accelerometer work with this code by compiling it with Unity 4.1. See the code below:

 using UnityEngine;
 using System.Collections;
  
 public class Example : MonoBehaviour {
     public float speed = 10.0F;
     void Update() {
         Vector3 dir = Vector3.zero;
         dir.x = Input.acceleration.x;
         dir.y = Input.acceleration.y;
         if (dir.sqrMagnitude > 1)
             dir.Normalize();
  
         dir *= Time.deltaTime;
         transform.Translate(dir * speed);
     }
 }

That's it! I changed the dir.x = Input.acceleration.x, and dir.y = Input.acceleration.y, to receive their corresponding values ​​without anything negative and such!

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avatar image RadhaUnity3d · Oct 25, 2013 at 12:13 PM 0
Share

Its falling down i have applied this to a character wat should i do?

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