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Question by asdf123 · Aug 08, 2013 at 02:01 PM · c#inputfpscrosshairinherit

inherit variable from another script

Hello, i've downloaded a script to dynamic crosshair, but i want to make the if inputs on my own weapon script, i will put a part of the weapon script here:

 public void Shoot() {
         if(magBullets > 0 && canFire == true && !animationGun.isPlaying) {
             magBullets -= 1;
             canFire = false;
             audio.clip = fireSound;
             audio.Play();
             animationGun.clip = fireAnim;
             animationGun.Play();
             OnShoot();
             spread += spreadPerSecond * Time.deltaTime;
         }
         else {
             spread -= spreadPerSecond * 2 * Time.deltaTime;
         }


If you can see there is a variable called spread and other caled spreadPerSecond. i want to inherit that variables from the crosshair script that i have.

On weapon variables I have:

public CrossHair spread;
public CrossHair spreadPerSecond;

And on crosshair script i have:

public float spreadPerSecond = 150.0f;
[HideInInspector] public float spread;

And i have the error: Assets/Scripts/WeaponBase.cs(110,35): error CS0019: Operator *' cannot be applied to operands of type CrossHair' and `float'

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Answer by zombience · Aug 08, 2013 at 02:43 PM

If I read your example correctly, it looks like you're creating a whole new class of type CrossHair and calling it spread, and again creating another class of type CrossHair and calling it spreadPerSecond.

what you'd actually want to do is this:

 public class Weapon{
 
     public CrossHair cross;
 
 
     public float spread;
     public float spreadPerSecond;
 
     void Start()
     {
         spread = cross.spread;
         spreadPerSecond = cross.spreadPerSecond;
     }
 }


if you create a variable cross of class CrossHair, you then have access to any variables that are declared public inside the CrossHair class, and can access and modify them if you need to.

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avatar image asdf123 · Aug 08, 2013 at 02:48 PM 0
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Thanks, that what i need :)

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