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Question by mineus64 · Aug 07, 2013 at 06:01 PM · javascriptmissilefiring

Missile Firing Script Help

I have the following missile script. It should shoot a missile, but whenever I press the defined key, nothing happens. Help?

     public var projectile : Rigidbody;
 
     function Update () {
         if (Input.GetKeyDown("enter")) {
             var clone : Rigidbody;
             clone = Instantiate(projectile, transform.position, transform.rotation);
             clone.velocity = transform.TransformDirection (Vector3.forward * 10);
         }
     }
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Answer by clunk47 · Aug 07, 2013 at 06:08 PM

"enter" is for The enter button on the keypad. Are you hitting that, or are you pressing the enter key next to the " key? If you want to use that button, you need to use "return". If you want to use either or,

 if(Input.GetKeyDown("enter") || Input.GetKeyDown("return"))
 {
     //Code here
 }
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avatar image mineus64 · Aug 07, 2013 at 06:10 PM 1
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Ahh... I see. That's a bit weird, but it works. Would it be possible to destroy it upon colliding with an object?

avatar image clunk47 · Aug 07, 2013 at 06:32 PM 1
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Of course. Just have a look at OnCollisionEnter and Destroy.

avatar image clunk47 · Aug 07, 2013 at 06:34 PM 1
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I would just attach a script w/ OnCollisionEnter and Destroy on the missile prefab itself, something like:

 function OnCollisionEnter(collision : Collision)
 {
     Destroy(gameObject);
 }

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