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               Question by 
               tommy1235 · Jun 08, 2013 at 07:28 AM · 
                c#javascriptusing  
              
 
              how to use / simulate a using declaration in unityscript
I am having trouble trying to convert this C# script to a unityscript
 using UnityEngine;
 using System.Collections;
 using System.IO;
 
 public class saveLoad : MonoBehaviour {
 
  public int[] someValue;
 void SaveData()
 {
 using(var writer = new BinaryWriter(File.OpenWrite("FileName")))
 {
     for(int o = 0; o < someValue.Length; o++){
     writer.Write(someValue[o]);
             }
 writer.Close();
 }
 }
  
 void LoadData()
 {
 using(var reader = new BinaryReader(File.OpenRead("FileName")))
 {
 for(int o = 0; o < someValue.Length; o++){
 someValue[o] = reader.ReadInt32();
                 
             }
 reader.Close();
 }
 }
     
 void OnGUI(){
         if(GUI.Button(new Rect(100,100,100,25),"Save")){
             SaveData();    
         }
         if(GUI.Button(new Rect(100,125,100,25),"Load")){
             LoadData();    
         }
         for(int i = 0; i < someValue.Length; i++){
             GUI.Label(new Rect(225,100+(i*25),100,25),"Data Value "+i+" :" + someValue[i]);
         }
     }
 }
My problem is with the using declarations, does anybody have any suggestions on how to convert this to unityscript?
               Comment
              
 
               
               
               Best Answer 
              
 
              Answer by tommy1235 · Jun 15, 2013 at 06:00 AM
Never mind I have decided to just change the whole game to C#
Your answer
 
 
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