Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 12 Next capture
2021 2022 2023
1 capture
12 Jun 22 - 12 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by NegativeZero · Jan 20, 2016 at 08:16 PM · mecanimanimator controlleranimationclipanimationstate

Animator Transition between layers ?

I have an environment object with a few different moving parts (something like an elevator), and it has a few different animations that affect separate bones. One animation that opens doors, another that moves a ramp, another that slides some panels, etc. They were created separate so that they can be combined and tweaked in Unity.

One of the situations in the game requires a few of those animations in a sequence, exactly one after another, with simple Exit Time Transitions.

Even though the animation clips have proper Mask set up in the Import Settings, when combined in 1 layer in the Animator, all animations affect all bones. Creating separate Layers in the Animator Controller works, but I loose all the transitions.

One very annoying solution is to have separate Layers and separate bool Parameters for each part of the object, and than add Events at the end of the animation Clips, and trigger the different animations from script. Surely must be an easier way to link some animations in a sequence !? It would be very counterproductive to do it this way as I require sequences of about 7-8 animations.

Another solution that might work is if there was a way to create new animation Clips by pasting together the existing ones.

Is there anything that I missed about how you are suppose to set up Avatar Masks, or Layers in the Animator, or a way to do transitions? Or even some completely different solution to easily link a bunch of animations ?

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

0 Replies

· Add your reply
  • Sort: 

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

3 People are following this question.

avatar image avatar image avatar image

Related Questions

Is there a way to change the WrapMode of all Animations in a Mecanim Animator? 1 Answer

Problem with Animator.Play() 0 Answers

Get the clip length (accounting for speed multipliers) of any animation state at runtime 1 Answer

Animator slow transitions and animations playing twice. How to set up transitions correctly? 0 Answers

Reusing an Animator Controller for generic animations 4 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges