- Home /
 
               Question by 
               N00MKRAD · Jan 08, 2018 at 01:55 PM · 
                networkingmultiplayerphotoncloud  
              
 
              Photon: Storing map data for persistence - what's the best way do to this?
So, I'm making a multiplayer game with Photon.
It uses an infinite world generator, and I want persistence, that means the world shouldn't be lost when all players quit.
Now, I can't run scripts or store data on Photon's servers. So I thought there must be another way.
It's not a lot of data, just up to ~5000 map tiles which are one Vector4 each, that means I shouldn't ever have more than 100kb of world data.
Should I try to read/write to a file on a webserver? How secure is that? Should I rather host the server myself so I can run code on it?
               Comment
              
 
               
              Your answer
 
 
              koobas.hobune.stream
koobas.hobune.stream 
                       
                
                       
			     
			 
                