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Prefab connection with the original 3d model file
I have made a prefab out of a maya file(.mb), and i instantiate the prefab in runtime. I want to know that if i change the maya file will the prefab be affected?
Yesterday i may have changed my maya file and now the prefab seems to be messed up when instantiated or it maybe something else, i want to figure this out.
Answer by Xtro · Aug 07, 2013 at 02:57 PM
If you edit the maya file in the unity assets folder, yes! it will be affected. Unity tracks all the asset files and reimport them if there is any change.
You should edit only the master copies of your assets which are not stored in the Unity project folder. Keep them in a seperate place.
No, now i can confirm that the prefab is not getting affected if i change the original maya file, which is in the assets folder.
The mesh object is generated from the model file. if you have put the maya file into assets folder and if you are using the model generated by this maya file, it will definitely affect the generated mesh object when you modify the maya file.
This is how unity works. If you think something happens in a opposite way, then I'm sure you have something wrong in your setup.
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