- Home /
Does Unity iPhone Support Caching?
Specifically, I'm wondering if WWW.LoadFromCacheOrDownload() is fully functional (using a local disk cache) on iOS devices (or standalone Mac/Windows) or if this is only a feature on the webplayer version.
Answer by davebuchhofer · Sep 07, 2011 at 08:00 PM
http://unity3d.com/support/documentation/ScriptReference/Caching-enabled.html
states that: "Caching is always enabled for PC/Mac Standalone and iOS/Android player builds."
Answer by Dreamora · Sep 08, 2011 at 01:13 AM
If you use Unity 3.4+ then yes, you can use it. If you are force some reason refusing to go with 3.4+ then no, its only available in the webplayer
Your answer
Follow this Question
Related Questions
Is Unity Caching Persistant on iOS? 0 Answers
Web player cache 1 Answer
Loading data from a different game 1 Answer
Spotlights on iPhone game suddenly are all dead. Any thoughts? 0 Answers
Using dual touchpad prefab 0 Answers