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Calculating reverberation time in Resonance Audio for Unity,Reverberation time in Resonance Audio (Unity)
Hi all,
I am currently using Resonance Audio in Unity. When reverb baking we obtain RT60s for different frequency bands, from lower frequencies to higher frequencies, for each probe (this is all specified in the developer guide).
But which frequencies do these bands actually correspond to? Is the lowest band 125Hz? Or 63Hz?
I know this is not a coding question per se, but I couldn't find the information anywhere. And without this information, having different RTs is irrelevant since we don't know what they represent. Thanks to anyone who might help!
Hi! Did you ever get an answer to this? I am trying to do a project comparing live and resonance audio RT60s and have hit the same issue! Have scoured the scripts but cannot find them.
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