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Question by
raptorkwok · Feb 20, 2014 at 08:13 AM ·
downloadable content
Game content download once App is loaded (mobile)
Since some of my 3D objects, videos and graphics in my mobile game are large in file size ( in total > 1GB ), I would like to allow users download game contents once App is loaded & content update is available.
How can I achieve in Unity? I imagine it's a lot of WebRequest
and checksum.
Comment
Never$$anonymous$$d, I found the solution here: http://docs.unity3d.com/Documentation/$$anonymous$$anual/AssetBundlesIntro.html