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Question by Mark Teoh · Aug 06, 2013 at 05:50 AM · androidiosinputtouchcontrols

How do you map touch to one of the input axes?

What I mean is that if say I have a GUIButton as a control scheme how do I map it to the input axes(e.g. fire1,fire2,jump). If someone could show me how or post a script that would be great. Thank you in advance.

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Answer by beayfergm · Aug 06, 2013 at 09:19 AM

I think that is not possible with Unity itself.

The most common approach is to implement an intermediate layer that manages the Unity native input.

Something like:

 class MyIntermediateLayer
 {
     public static void ButtonFirePressed()
     {
         Debug.Log("ButtonFirePressed");
     }
 }
 
 // Example using a generic Update call
 void Update()
 {
     if (Input.GetButtonDown("Fire1"))
     {
         MyIntermediateLayer.ButtonFirePressed();
     }
 }
 
 // Example using a GUIButton
 void OnGUI()
 {
     if (GUILayout.Button("Press HERE"))
     {
         MyIntermediateLayer.ButtonFirePressed();
     }
 }
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avatar image Mark Teoh · Aug 06, 2013 at 06:04 PM 0
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Could you explain about how to use it. And, also is it in C++ or Java(UnityScript)?

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