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Question by unikatbike · Dec 11, 2014 at 11:13 AM · button

Get name of button in c#

Hello, just started with UI 4.6 and try to find out how I can get the name of a selected button object into a script.thanks in advance for help

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avatar image HarshadK · Dec 11, 2014 at 09:21 AM 0
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 // Get a reference to the Button component i.e. your button. Assign button from Inspector.
   Button button;
   // To access and print the game object which contains this button and get the name of that game object 
        Debug.Log(button.gameObject.name);
   // To access and print the name shown in the button.
   Debug.Log(button.gameObject.transform.GetChild(0).gameObject.GetComponent<Text>().text);
avatar image Klarax · Dec 11, 2014 at 11:15 AM 0
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if (Input.GetButton("Fire1")

this?

avatar image unikatbike · Dec 11, 2014 at 11:19 AM 0
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to all:

solved this some $$anonymous$$utes ago in the way I expected. thank you for your answers.

avatar image abi-kr01 · Dec 11, 2014 at 11:27 AM 0
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say you have a cube and there is script attached to it .

 void On$$anonymous$$ouseDown()
  {
  print(transform.gameobject.name);
 
 }


this will print only " cube "

avatar image unikatbike abi-kr01 · Dec 11, 2014 at 11:51 AM 0
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thank you very much. As I wrote above, I solved it already. :-)

avatar image meat5000 ♦ · Dec 11, 2014 at 12:10 PM 0
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@joshnaylor @grahamdunnett

Can you recover the missing answers here?

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Answer by vfxjex · Dec 26, 2015 at 07:25 AM

say you have a UI Buttonand and on the OnClick Listener you added a gameobject with a script that is executed when button is pressed. this will get the gameobject button name.

 string name =  EventSystem.current.currentSelectedGameObject.name;
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Answer by AlfredoX · Oct 21, 2016 at 09:03 AM

The beautifully concise answer by vfxjex works well for me

string name = EventSystem.current.currentSelectedGameObject.name;

you just need to add this at the top of your code...

using UnityEngine.EventSystems;

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