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Question by awesomeaustin316 · Aug 05, 2013 at 08:01 PM · function update

Ngui Pause menu???

I have created a pause menu for my game. I use to have a unitygui menu where it would call on gui boxes. However, now that this gui is actually a game object I have no idea how to activate and deactive it when I press escape. Ngui is very helpful and customizable so I don't want to go back to regular unitygui. If anyone could help me out it would be great.

Here is the code I use to pause

 var waspressed = false;
 var lockCursor:int;
 var pauseSound : AudioClip;
 
 function Start () {
  Screen.lockCursor = true;
 }
 
 function Update () {
  if(Input.GetKeyDown(KeyCode.Escape)){
   Screen.lockCursor = false;
   waspressed = true;
   Time.timeScale =0;
   
    }



It pauses like it should, but I can't activate or deactivate my buttons.

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Answer by Xtro · Aug 05, 2013 at 08:48 PM

Enable/disable your UI panel via regular Unity SetActive method.

gameObject.SetActive(false); // or true

gameObject is the link to your panel gameobject.

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avatar image awesomeaustin316 · Aug 05, 2013 at 11:00 PM 0
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Thank you!! I have been using uscript since i'm not adept to scripting. I decided that regular scripting would do good for this though.

avatar image awesomeaustin316 · Aug 05, 2013 at 11:04 PM 0
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I also just realized that this method was in the Script reference pages. I feel stupid now.

avatar image Xtro · Aug 06, 2013 at 02:00 AM 0
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Don't feel stupid. No one can memorize all the reference pages.

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