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I have a better question
Alright. I have been trying to make all my meshes into one, but none is working.
I have about 4.7k Draw calls(It is really laggy, 60 fps down to 20 fps). And the thing is, i've been trying to lower them, to at most 750. Ive made all the materials simpler. There are no redudnant materials everything is picture perfect for dynamic batchin, yet only 500 are batching So I ty to use many mesh combine scripts. None of them work except draw call minimizer, but the combines meshes, but for some reason, only uses one material. (Yes what im trying to combine, uses the same materials, and are the same meshes). Then I try to use default combiner. It messes up only showing a few parts of the combined mesh, and no textures on it, giving me this error "Combine mesh instance 0 is null.". FOr the love of banana peppers, is there any mesh.combine scrip that I can put my meshes into a empty, send "Combine()" and it will combine them with an alas, and no deformations?!?