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Getting errors when trying to compile with prime[31] plug-ins
Hi all,
I'm recieveing the following message both from x-code and test-flight if I try to compile an iOS build with them:
Undefined symbols for architecture armv7:
"_OBJC_CLASS_$_FBRequest", referenced from:
objc-class-ref in FacebookManager.o
"_OBJC_CLASS_$_FBRequestConnection", referenced from:
objc-class-ref in FacebookManager.o
"_OBJC_CLASS_$_FBWebDialogs", referenced from:
objc-class-ref in FacebookManager.o
"_OBJC_CLASS_$_Flurry", referenced from:
objc-class-ref in FlurryBinding.o
(maybe you meant: _OBJC_CLASS_$_FlurryManager)
"__sharingShareItems", referenced from:
RegisterMonoModules() in RegisterMonoModules.o
"_OBJC_CLASS_$_FBSettings", referenced from:
objc-class-ref in FacebookManager.o
"_OBJC_CLASS_$_FBSession", referenced from:
objc-class-ref in FacebookManager.o
"_OBJC_CLASS_$_FlurryAds", referenced from:
objc-class-ref in FlurryBinding.o
I'm using several Prime[31] plug-ins, including social. Did anyone ever run into something like this and knows how to solve it?
did you buy the plugins on AssetStore, or directly from P31?
sometimes, unfortunately the asset store ones are behind the times (since the asset store takes a while to update updates).
do you use the prime31 "plugin manager" in your unity editor? (in the p31 menu) Does it have everything up to date?
i find I sometimes have to "totally reinstall" all the P31 plugins.
Simple thought .. I notice it says "arm7" up the top of your errors.
you know that 1rm6 can't be used any more right? note message on front page of p31
BTW p31 now has a forum that is quite active, you'd probably get the solution there very quickly.
Answer by anthodb · Sep 16, 2013 at 02:12 PM
Hello guys,
I'm having the same issue with fresh new install and download from Prime31 website.. It's the first time I use one of those plugins and I really don't know where to look to solve this issue :( Did you find a solution to your problem?
Answer by Dhaval Sarvaiya · Nov 13, 2013 at 01:20 AM
you can just rebuild the project from unity and generate new xcode build not apend or resave old project.. or another thing you can try is copy the folder named storekit from the Editor folder and past it into your xcode project
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